Research 2018-03-22T14:11:41+00:00



TELMI brings state-of-the-art technology into practice rooms and teaching studios, enhancing the way musicians learn their instruments.

Learning a musical instrument can be challenging.

Musicians, whether beginners or experienced practitioners, must balance the need to learn theory and practice technique, while improving their repertoire.

They struggle with limitations on their time, physical and mental endurance, and the ability to communicate complex and abstract thoughts and movements.

This can result in high rates of stress, frustration, burnout, and even injury among musicians of all levels, and can deter young musicians from taking up or continuing with their studies.

The TELMI project addresses these challenges with a suite of technologies specifically developed to enhance musical learning.

Using the violin as a case study, the Royal College of Music is developing a pedagogical framework for the system that embraces both traditional methods of violin instruction and modern cognitive research on how people gain expertise and learn skills efficiently and effectively.

At the heart of the system are ground-breaking advancements in audio, video, and motion-capture systems being developed by project partners at Pompeu Fabra University and the University of Genoa.

Highskillz is bringing its expertise in digital learning platforms and gamification to develop an intuitive user interface that can both guide and motivate a beginner and provide high-level feedback to an expert.

It also incorporates a social learning system that helps musicians learn from their peers. SAICO Intelligence will guide the resulting system to the market, ensuring it reaches as many potential users as possible.

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MOBISTYLE aims to create ICT-based solutions that motivates behavioural change on energy use, optimising indoor environments and promoting healthier lifestyles.

Nowadays there are numerous in-home or office devices that generate data on energy use, such as smart meters, heat metering tools, smart plugs, smart appliances, energy-aware products, intelligent controls and building automation controls.

However, this data is not available for nor easily interpreted by end-users, especially residents.

There are already many products commercially available that can be used for cost-effective monitoring with several levels of feedback to consumers.

The challenge however is how to take advantage of all the possible benefits, without it becoming overwhelming, and how to strongly encourage end-users to actually use the ICT-based tools and resources.

Helping the environment by cutting energy use is not an attractive driving force for changing user behaviour.

Combining data with other relevant information such as indoor environmental quality, personal health effects and other attractive lifestyle information can engage consumers.

More importantly, this will help to maintain their new habits and interest over the long term.

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The HUMAN project encourages automated systems and human workers to operate in harmony. The aim is to improve factory productivity, quality and performance, as well as worker satisfaction and safety.

EU manufacturers are increasingly adopting automated solutions to improve productivity and reduce costs.

A company’s ability to use these technologies effectively may be their single most important competitive advantage. The specific skills, experience, competencies and flexibility of workers are pivotal to success.

The HUMAN project, with 12 partners from 6 European countries, aims to create workplaces that integrate automation and human activity safely and effectively.

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The HS-EMFW (Health and Safety in Electromagnetic Fields in Welding) overall aim is to create a new professional profile that will meet  the requirements imposed by the Directive 2013/35/EU, in terms of personnel qualification.

During the project, training materials were developed to support the implementation of this new qualification in a systematic approach throughout the European VET system. One of the project’s outcomes was the development of an innovative ICT training solution for the creation of awareness on the topic of health and safety in electromagnetic fields.

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WELD4.0 aims at the inclusion of novel ICT technologies and VET training methods to the existing European Welder profile.

An existing professional profile in the manufacturing industry that will be addressed in view of Industry 4.0, addressing an actual market need in terms of qualified personnel. This is a key market need to address the current skills shortages and gaps that affect EU’s manufacturing sector.

In order to ensure that the project results achieve the defined objectives WELD4.0 will be based on the innovative application of previous projects in VET by the consortium partners, in order to re-design an existing Qualification Profile and develop a new training approach using Game Based Learning and Serious Gaming.

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